In this scene from
Horizon Zero Dawn Aloy roughly aged 6 at this point begins her training for the
proving to join the Nora tribe as this training montage happens Aloy makes a
mistake and almost gets attacked by a watcher which is one of the weaker
enemies in the game Rost her father figure has to save her, however later Aloy
becomes more independent as she falls short of a ledge and Rost offers to help
her and she gains the strength to pull herself up. We then see Aloy run along
the beams and take a leap of faith through the air as this happens Aloy grows
into a young women, after this we see another watcher attack Aloy however Aloy
slides underneath the watcher and strikes it with an arrow as she looks back
Rost has his bow aiming at the watcher ready to take the shot. This is a great
way to bring this full circle he now realizes that she can defend herself and
is ready for the proving. This game is very nice looking graphically and the
different scenes within this montage work well with different lighting starting
with the sun setting behind Rost and Aloy and the shadows cast upon their
faces. We then see the shadow over Aloy as the watcher is jumping to attack her
as the sun is high in the sky throughout the montage the sun is beaming down and
we see a nice representation of daylight with the great skybox in this game.
There are some great fine details within the lighting such as when Aloy takes a
leap of faith and swings her arm in front of her you see the shadow of her arm
on her face. The beams of light of a setting sun cast down over the water as
she lands look amazing and really make the look of the nature background pop
out as well as the reflection of the mountains as Aloy dives into a lake. Nearing the final part of the montage when Aloy
takes down the watcher and you see her looking back over her shoulder, the
watcher lying on the ground with the glaring setting sunlight beaming down upon
it works really well to emphasize the shadows beneath the watcher makes this
really pop out of the screen. The music throughout this montage really works
well to emphasize a fast paced scene, we start off with a subtle tone of
violins which get faster pasted as the montage moves on, the music makes you
think will the character make it with the speed picking up as the scene moves
forward and then slowly fading out at the end of the montage. https://www.youtube.com/watch?v=kM6HpamAEWE
During the animation
process of this game the team wanted to make the animations fit who Aloy was as
a character, one of the goals was to make her feel like a real human who had to
work on survival and not to be an action hero who executes every move they make
perfectly every time. So as the team were working on the animation for Aloy
they would have a foot slip as she lands a jump or when Aloy is performing a
stealth kill especially on bigger machines she would really have to work to
bring the machine down showing visible resistance. Through these simple and subtle
animations the player can connect to Aloy more as she isn't able to perform
super human things giving us a character that is flawed but capable to survive
in the wilds.
Anna
Cicone. (2018). BEHIND THE
ANIMATIONS OF HORIZON ZERO DAWN, WITH NIEK NEERVENS. Available:
http://www.cgsociety.org/news/article/3260/behind-the-animations-of-horizon-zero-dawn-with-niek-neervens.
Last accessed 29/08/18.



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