Thursday, 22 November 2018


 L.A.Noire was developed by Rockstar Games and published 17th May 2011 for the PS3 and Xbox 360 and later that year 8th November 2011 it was released on PC the game was also remastered for the Nintendo switch,PS4 and Xbox One 14th November 2017. The game is perhaps the most well known for being the first game to be made using newly developed motion capture technology through the development of this game they used 32 different cameras around there actors to capture their facial expressions from every angle which would result in highly realistic recreation of a human face. This would be very important and be necessary to read the emotion on the NPC's face as the player will take control of Cole Phelps a former solider turn policeman who has to work his way through the rankings of the force starting with traffic he has to manage street crime and make arrests when necessary. The player will then start making interrogations when the perpetrator is back at the station this is when the use of motion capture helps to captivate the realization of the NPC as you will ask them questions regarding the incident and they will respond, after this you choose to respond with “truth, doubt or lie” then hope you get the right answer to capture the correct villain.




 This is the opening cinematic to the game showing the world space that the player will inhabit for the next few hours of gameplay, we see the day to day lives of people living in the 40's the early stages of Hollywood cinema and many young women aspiring to become actresses. The narrator talking over the top of the cinematic sets the game up nicely, this is from the original game released back in 2011 and the lighting effects especially in comparison of today's games are great to help get the best expressions from their characters this is great work from earlier development of games. The shadows work really well in the surrounding areas to make it look more realistic and three dimensional the overlaying music is great giving this a mysterious feel whilst keeping in the theme of the 1940's. https://www.youtube.com/watch?v=90gv5KtNZ4w


 This game was a nice change and I think helped this stand out within the gaming industry as there are not many games out there that are police orientated, games tend to sway more to the criminal side where the player works against the police.  L.A.Noire was the first video game to be screened at the Tribeca Film Festival and from this its blurring the lines for games and film and from this gamers were unsure how to take it, was this just going to be a game that has great cinematics meaning that this could be there key focus rather than the gameplay itself. During an interview with two of the key developers for this game Brendan McNamara and Oliver Bao they said that the focus first and foremost was developing a game which is something that they never lost sight of regardless of the response from the cinematic and filmic audiences. Through the use of motion capture the great look of realistic characters really helps bring the characters to life which in turn makes the game a lot more compelling to play.
David M. Ewalt. (19/05/11). How Designers Made L.A. Noire The Most Detailed Game Ever. Available: https://www.forbes.com/sites/davidewalt/2011/05/19/how-designers-made-l-a-noire-the-most-detailed-game-ever/#24b0a1b56901. Last accessed 04/09/18.

 This is a behind the scenes look at the development of L.A.Noire from this we see a side by side sequence of Cole Phelps and the large assortment of the cast acting out there scenes, we can also see what sort of information and set up is required to achieve such a high quality game. https://www.youtube.com/watch?v=aL9wsEFohTw

This is all an amazing look into what could potentially become the normality in game development as the technology develops, if a game released in 2011 can show us this type of emotion with its characters and world space it’s great to think what the future of the industry holds. Games main protagonists and NPC's will look more realistic and really help players become fully immersed in that specified universe. This game shows games as a true art form that is always making moves into improving and making it the best it can be.

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