L.A.Noire was
developed by Rockstar Games and published 17th May 2011 for the PS3
and Xbox 360 and later that year 8th November 2011 it was released
on PC the game was also remastered for the Nintendo switch,PS4 and Xbox One 14th
November 2017. The game is perhaps the most well known for being the first game
to be made using newly developed motion capture technology through the
development of this game they used 32 different cameras around there actors to
capture their facial expressions from every angle which would result in highly
realistic recreation of a human face. This would be very important and be
necessary to read the emotion on the NPC's face as the player will take control
of Cole Phelps a former solider turn policeman who has to work his way through
the rankings of the force starting with traffic he has to manage street crime
and make arrests when necessary. The player will then start making
interrogations when the perpetrator is back at the station this is when the use
of motion capture helps to captivate the realization of the NPC as you will ask
them questions regarding the incident and they will respond, after this you
choose to respond with “truth, doubt or lie” then hope you get the right answer
to capture the correct villain.
This is the opening
cinematic to the game showing the world space that the player will inhabit for
the next few hours of gameplay, we see the day to day lives of people living in
the 40's the early stages of Hollywood cinema and many young women aspiring to
become actresses. The narrator talking over the top of the cinematic sets the
game up nicely, this is from the original game released back in 2011 and the
lighting effects especially in comparison of today's games are great to help
get the best expressions from their characters this is great work from earlier
development of games. The shadows work really well in the surrounding areas to
make it look more realistic and three dimensional the overlaying music is great
giving this a mysterious feel whilst keeping in the theme of the 1940's. https://www.youtube.com/watch?v=90gv5KtNZ4w
This game was a nice
change and I think helped this stand out within the gaming industry as there
are not many games out there that are police orientated, games tend to sway
more to the criminal side where the player works against the police. L.A.Noire was the first video game to be
screened at the Tribeca Film Festival and from this its blurring the lines for
games and film and from this gamers were unsure how to take it, was this just
going to be a game that has great cinematics meaning that this could be there
key focus rather than the gameplay itself. During an interview with two of the
key developers for this game Brendan McNamara and Oliver Bao they said that the
focus first and foremost was developing a game which is something that they
never lost sight of regardless of the response from the cinematic and filmic
audiences. Through the use of motion capture the great look of realistic
characters really helps bring the characters to life which in turn makes the
game a lot more compelling to play.
David
M. Ewalt. (19/05/11). How Designers
Made L.A. Noire The Most Detailed Game Ever. Available:
https://www.forbes.com/sites/davidewalt/2011/05/19/how-designers-made-l-a-noire-the-most-detailed-game-ever/#24b0a1b56901.
Last accessed 04/09/18.
This is a behind the
scenes look at the development of L.A.Noire from this we see a side by side
sequence of Cole Phelps and the large assortment of the cast acting out there
scenes, we can also see what sort of information and set up is required to
achieve such a high quality game. https://www.youtube.com/watch?v=aL9wsEFohTw
This is all an amazing look into what could potentially
become the normality in game development as the technology develops, if a game
released in 2011 can show us this type of emotion with its characters and world
space it’s great to think what the future of the industry holds. Games main
protagonists and NPC's will look more realistic and really help players become
fully immersed in that specified universe. This game shows games as a true art
form that is always making moves into improving and making it the best it can
be.



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