Thursday, 15 November 2018


 Beyond Two Souls was developed by Qunatic Dream this game however is not the normal type of game that I personally am used to playing it’s an interactive story one of many in its genre examples of this are Heavy Rain and the highly popular recently released Detroit: Become Human, although that being the case I am glad I gave the game a go and got fully invested in Jodie and Aidens story. In this game the player controls a young women Jodie and an entity who is bound to her since birth they go through Jodie and Aidens story in either cooperative or solo play, I played the game on the PS4 console and played the remixed version meaning I played the game in chronological order. Very early on in the story it is noted that Jodie has a psychic connection to Aiden and is sent away to a facility that is trying to connect to the other side with Jodie and Aidens help, throughout the game the player can take many paths through the use of dialogue choices which in turn effect the story and what type of ending you will get to the game, as the story progresses you follow and take control of Jodies life. The game hasn't got a gripping combat system and heavy loot system it’s made up of many quick time events or QTE’s however the combat system isn't needed here it gives the player more of an opportunity to fully focus on the story of the game. The game is made via the use of motion capture with Ellen Page taking the role of Jodie and Willem Defoe co-starring as Nathan Dawkins who is Jodie's father figure throughout the story. Using the motion capture Quantic Dream were able to captivate raw emotion from highly skilled actors which in turn allows the player to feel a plethora of different emotion much the same as watching a movie or Television series.

 This is small clip of the motion capture and development of the game some of the scenes being acted out dressed in the leotards and markers, this is a great behind the scenes look into the steps taken to make this game. From this we see how big dramatic scenes where accomplished through the different set changes in the studio. https://www.youtube.com/watch?v=RVwrwu1lLps

 In this part of the game it finally shows who Jodie has been bound too, we start off with Jodies mother giving birth to Jodie and the doctor then tells us the other child was stillborn the lighting in this part is good we see the doctors light shining down onto Jodies mother and the shadows cast off from them all on the floor. The camera then cuts to the two babies inside the womb with a subtle orange light behind the two accompany this with a fish-eye effect works really well for the look of the inside of the womb, there's then a bright white light and Jodie is stood in a very vibrant countryside with the camera looking over the shoulder of Aiden the bright flash at the beginning of this is very clever to emphasize the link to the other side, there's then a very heartfelt speech from Jodie to Aiden as this is happening the sky turns dark and Aiden disappears as Jodie has to wake up in the real world. The music in this sequence is very quiet but works very nicely alongside the scene it gets progressively loader as the sequence rolls on and is a lovely piece of music to really captivate the sadness of the scene especially the point when Jodie reaches for Aiden the music is at its loudest and it's a relaxing yet slow tone. https://www.youtube.com/watch?v=PzvgxXEb5lM

 The team started off using Artec 3D hardware to scan for their character models from their chosen actors, they scanned them in a different assortment of clothing with multiple facial expressions this then helped the later on with the wrinkles and skin deformations. From all of their actors from their lead actors to the people who had a minor role they used around 500 reference photos of the body, head, eyes and hair they then created specific lighting sequences for each, each actor had anatomical measurements to ensure that they preserved the proportions for each actor. There are some changes within motion capture in games and movie though for example the Beyond: Two souls had to capture more than 50 hours whereas a film only needs to capture 2 hours at the most and films like Avatar had a budget of 10 to 15 times larger than that of Beyond: Two Souls.
Creative Bloq Staff . (18/03/14). The secrets of the interactive drama that is literally game-changing. Available: https://www.creativebloq.com/3d/secrets-interactive-drama-literally-game-changing-31411035. Last accessed 30/08/18.

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