Beyond Two Souls was
developed by Qunatic Dream this game however is not the normal type of game
that I personally am used to playing it’s an interactive story one of many in
its genre examples of this are Heavy Rain and the highly popular recently
released Detroit: Become Human, although that being the case I am glad I gave
the game a go and got fully invested in Jodie and Aidens story. In this game
the player controls a young women Jodie and an entity who is bound to her since
birth they go through Jodie and Aidens story in either cooperative or solo
play, I played the game on the PS4 console and played the remixed version
meaning I played the game in chronological order. Very early on in the story it
is noted that Jodie has a psychic connection to Aiden and is sent away to a
facility that is trying to connect to the other side with Jodie and Aidens
help, throughout the game the player can take many paths through the use of
dialogue choices which in turn effect the story and what type of ending you
will get to the game, as the story progresses you follow and take control of
Jodies life. The game hasn't got a gripping combat system and heavy loot system
it’s made up of many quick time events or QTE’s however the combat system isn't
needed here it gives the player more of an opportunity to fully focus on the
story of the game. The game is made via the use of motion capture with Ellen
Page taking the role of Jodie and Willem Defoe co-starring as Nathan Dawkins
who is Jodie's father figure throughout the story. Using the motion capture
Quantic Dream were able to captivate raw emotion from highly skilled actors
which in turn allows the player to feel a plethora of different emotion much
the same as watching a movie or Television series.
This is small clip of
the motion capture and development of the game some of the scenes being acted
out dressed in the leotards and markers, this is a great behind the scenes look
into the steps taken to make this game. From this we see how big dramatic
scenes where accomplished through the different set changes in the studio. https://www.youtube.com/watch?v=RVwrwu1lLps
In this part of the
game it finally shows who Jodie has been bound too, we start off with Jodies
mother giving birth to Jodie and the doctor then tells us the other child was
stillborn the lighting in this part is good we see the doctors light shining
down onto Jodies mother and the shadows cast off from them all on the floor.
The camera then cuts to the two babies inside the womb with a subtle orange
light behind the two accompany this with a fish-eye effect works really well for
the look of the inside of the womb, there's then a bright white light and Jodie
is stood in a very vibrant countryside with the camera looking over the
shoulder of Aiden the bright flash at the beginning of this is very clever to
emphasize the link to the other side, there's then a very heartfelt speech from
Jodie to Aiden as this is happening the sky turns dark and Aiden disappears as
Jodie has to wake up in the real world. The music in this sequence is very
quiet but works very nicely alongside the scene it gets progressively loader as
the sequence rolls on and is a lovely piece of music to really captivate the
sadness of the scene especially the point when Jodie reaches for Aiden the
music is at its loudest and it's a relaxing yet slow tone. https://www.youtube.com/watch?v=PzvgxXEb5lM
The team started off
using Artec 3D hardware to scan for their character models from their chosen
actors, they scanned them in a different assortment of clothing with multiple
facial expressions this then helped the later on with the wrinkles and skin deformations.
From all of their actors from their lead actors to the people who had a minor
role they used around 500 reference photos of the body, head, eyes and hair
they then created specific lighting sequences for each, each actor had
anatomical measurements to ensure that they preserved the proportions for each
actor. There are some changes within motion capture in games and movie though
for example the Beyond: Two souls had to capture more than 50 hours whereas a
film only needs to capture 2 hours at the most and films like Avatar had a
budget of 10 to 15 times larger than that of Beyond: Two Souls.
Creative Bloq Staff .
(18/03/14). The secrets of the
interactive drama that is literally game-changing. Available:
https://www.creativebloq.com/3d/secrets-interactive-drama-literally-game-changing-31411035.
Last accessed 30/08/18.


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