Throughout the
production of this trailer the company wanted to show the audience a great use
of story and show that killing monsters was actually hard work they wanted to
convey the harsh reality of what it takes to be a famed monster hunter and that
they had to outsmart there opponent, CD Projekt Red began their production on
the cinematic trailer using motion capture to get the exact movements for the
characters within this scene. The music sequence “A Hole in the Sun by Two
Steps from Hell” was used for this scene they used it in the early stages of
the animatic to set the mood for the scene and it worked so well that it made
its way through into the final piece the final audio piece was done by CD
Projekt Red.
In the design of the
characters for this they used the main features for Geralt for example they
captured the look of his hairstyle and cat-like eyes which he developed from
his rigorous training and mutations, most of the tweaks however where subtle
changes because within the game we play Geralt in third person, the hands of
Geralt are a bit over sized so the team scaled them back to make them more
realistic looking, the body was also tweaked to make it sync better with stunt
performer for the motion capture this would later help with more realistic
animation. Orianna the vampire women was more complex however as she had two
different forms that of the human and vampire form they cast a local actress
for the motion capture whose face was scanned and several different facial
expressions they also hired a local model for the body of her human form once
this was complete they used both in combination with each other than did their
final tweaks using Zbrush which then created there final character. The girl’s
body remained to create the vampire as they wanted the body to be as close to
human form as possible they then studied pictures of anorexic patients which
they later decided that the body should be more muscular with slight
exaggerated bony features they also decided to add digitigrade feet to make the
vampire look more bestial this helped later on to make her taller than Geralt
and gave the creepy crawl animation at the end of the fight. Geralt and
Orianna's hair was achieved with a combination of Ornatrix and Yeti the bigger
challenge however was Orianna as she lets her hair down in the sequence the
team had to create 2 different hair assets rolled up and let down these were
both created with the same curves so they would blend better between 2 states
simulation was then added to the top for blending this then achieved the final
result.
Ian Failes. (10/08/15). Behind the scenes of Digic’s Witcher 3
cinematic.Available: https://www.fxguide.com/featured/behind-the-scenes-of-digics-witcher-3-cinematic/.
Last accessed 03/09/18.


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