Thursday, 15 November 2018



 Animation is the illusion of moving image the trick of hundreds of images each with a slight change in movement between them so once all the images are put together this tricks the eye into seeing movement when in reality there isn't any and so this creates the wonder of animation. This process can be achieved with many different methods for example you can use clay to create the characters and take pictures as you gradually adjust the character this is the process most famously used by Aardman Animations with Wallace and Gromit, Traditional animation is the art of creating animation by hand drawing the set pieces needed and then putting them all together to create the moving image and CGI or computer generated imagery is the animation process that is used in the present day in a lot of the animation films released, this will create very detailed 3D animations through the use of computer software like Maya and 3DSMaxx these are but a few examples of different art styles used to create the wonders of animation.


 The Witcher 3 this is the climax of the “Bloody Baron" quest and the actions you take throughout drastically effect the outcome of the quest, we start off in the swamp with Geralt, The Baron, Tamara “his daughter” and a militia group known as the witch hunters, there all in search of the barons wife “Anna” who has been taken by an evil group of witches known as the Crones. They eventually find her talking to herself in the main hall and in this outcome Anna has been driven to madness by the Crones. Within this scene there's a resting fog surrounding the bog with a very grey overcast looking sky box which gives the player the feeling of a very creepy vibe which works exceedingly well with the clever use of the background tone that lends well in creating the uneasy vibe knowing that something is watching you. https://www.youtube.com/watch?v=u17SUAFcKUI


 Many things have changed over the years of the witcher game series for starters in the witcher 1 the team created low poly models of their characters and just baked a normal map over the top of the characters, they took about a week on each. However in the present game they are creating every fine detail on their character models including the buckles, buttons and sculpting every seam in a very high poly model of their characters using Z-brush a complete sculpt of the character is made which takes the team about two to three weeks after this they then create a low poly version which we are able to see in the game. Higher power for computers means that the team has been able to create higher complexity in bones structure using the bones to create fine details in the animation of the characters including the fine details of the knuckles for the characters. They have many different bone structures for the man, women and child then use the same animations on each of the skeletons for a different assortment of animations. However for the monsters each one is custom made and a whole process is started the team thinks about behaviours and the AI how that monster will fight and what actions it would make during and out of combat all this is considered to make the best animations that would make that monster look more realistic.
Justin Haywald. (Apr 25, 2015). How the Witcher 3 Made Characters Look Unique Without Using Motion Capture. Available: https://www.gamespot.com/articles/how-the-witcher-3-made-characters-look-unique-with/1100-6426894/. Last accessed 27/08/2018.

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