Animation is the illusion of moving image the
trick of hundreds of images each with a slight change in movement between them
so once all the images are put together this tricks the eye into seeing
movement when in reality there isn't any and so this creates the wonder of
animation. This process can be achieved with many different methods for example
you can use clay to create the characters and take pictures as you gradually
adjust the character this is the process most famously used by Aardman
Animations with Wallace and Gromit, Traditional animation is the art of
creating animation by hand drawing the set pieces needed and then putting them
all together to create the moving image and CGI or computer generated imagery
is the animation process that is used in the present day in a lot of the
animation films released, this will create very detailed 3D animations through
the use of computer software like Maya and 3DSMaxx these are but a few examples
of different art styles used to create the wonders of animation.
The Witcher 3 this is
the climax of the “Bloody Baron" quest and the actions you take throughout
drastically effect the outcome of the quest, we start off in the swamp with
Geralt, The Baron, Tamara “his daughter” and a militia group known as the witch
hunters, there all in search of the barons wife “Anna” who has been taken by an
evil group of witches known as the Crones. They eventually find her talking to
herself in the main hall and in this outcome Anna has been driven to madness by
the Crones. Within this scene there's a resting fog surrounding the bog with a
very grey overcast looking sky box which gives the player the feeling of a very
creepy vibe which works exceedingly well with the clever use of the background
tone that lends well in creating the uneasy vibe knowing that something is
watching you. https://www.youtube.com/watch?v=u17SUAFcKUI
Many things have
changed over the years of the witcher game series for starters in the witcher 1
the team created low poly models of their characters and just baked a normal
map over the top of the characters, they took about a week on each. However in
the present game they are creating every fine detail on their character models
including the buckles, buttons and sculpting every seam in a very high poly
model of their characters using Z-brush a complete sculpt of the character is
made which takes the team about two to three weeks after this they then create
a low poly version which we are able to see in the game. Higher power for
computers means that the team has been able to create higher complexity in
bones structure using the bones to create fine details in the animation of the
characters including the fine details of the knuckles for the characters. They
have many different bone structures for the man, women and child then use the
same animations on each of the skeletons for a different assortment of animations.
However for the monsters each one is custom made and a whole process is started
the team thinks about behaviours and the AI how that monster will fight and
what actions it would make during and out of combat all this is considered to
make the best animations that would make that monster look more realistic.
Justin Haywald. (Apr 25,
2015). How the Witcher 3 Made
Characters Look Unique Without Using Motion Capture. Available:
https://www.gamespot.com/articles/how-the-witcher-3-made-characters-look-unique-with/1100-6426894/.
Last accessed 27/08/2018.


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