Current problems faced through the creation process in my specialism.
During the modelling stages of my project I have had
a lot of trouble with the cloth modifier on my clothing and had to move on due
to time constraints, the issue was that the physics were not working, I also
tried the garment maker modifier to craft my own clothing all went well until I
went to apply the cloths to my model, the cloths didn't pick up on my
characters and so I couldn't get the stitching to work.
Furthermore
as I began the animation process the animation wasn't too difficult they had
part was to try to make Trevor and Macie look realistic as characters, this was
tricky as the story was aimed to be carried from a tale about 2 balloons on an
short adventure and from this animating 2 balloons to keep their realism whilst
making them captivating to an audience was challenging. The hardest part I
found in the whole animation process however was at the beginning of the tale
when the little girl and her father approach the hut to collect Trevor, I
wanted the walk cycle to look as realistic as possible and I found as I was
moving the characters they seemed to straddle their legs and I found all tips
and tricks online were mainly using biped variations for their animation
tutorials however for my animation I chose to use bones which I found
restricted my freedom in the movements.