Group Game Project
Project Carbon
We started off this process by pitching idea's for the gameplay mechanics.
From this myself and 2 other members of the team got together to create the story behind our idea, we then all broke off to make a start on the GDD's after we were assigned our specified roles within the creation process.
My GDD
Project Carbon
Game Overview
Philosophical Point 1 -
Philosophical Point 2 -
Philosophical Point 3 -
Common Questions
What is the game?
For this game we aim to make a twin stick
shooter with randomly generated enemies and areas to keep the game fresh. The
player will be able to play using a mech suit and through the use of a hacking
system.
Why create this game?
We chose to create this game with the
intention to create something with a twist on games that share the same
gameplay mechanics. A few members of our team enjoy playing these games and
feel that there is room for ours to thrive.
Where does the game take place?
The game will take place in a scientific
facility where the AI system went rogue and took control of the area. The room
will be surrounded by science equipment and in some of the rooms depending on
spawn point turrets and camera will be mounted.
What do I control?
Throughout our game you will take control of a
hacker whose aim is to shut down the system, however during the playthrough the
player will have the option to use hacking to stop the AI systems.
How many characters do I control?
The player will play as a hacker who has the
option to gain control of a mech suit and who can also jump out of this suit
and use a hacking system.
What is the main focus?
The player’s main focus for this game will be
to descend through the various levels of the game to the core of the programme
which will then enable them to close the system down.
What’s different?
As far
as my research goes I believe that our game is the only one that provides the
player with option to change between 2 different types of gameplay both heavy
combat and quiet stealth.
XYZ Appendix
During this segment I will break down the
contents of our game listing off all the objects and important details that are
required for the production of our final game.
I’m going to be begin with the objects which
will be listed below:
·
Weaponry
o Guns
o Baseball Bats
o Knifes
·
Turrets
·
Science
Equipment
·
Computers
·
Debris
·
Totes
·
Barrels
·
Wires
·
Lights
·
Doors
Character Rendering
and Animation Appendix
Story Appendix
Character Animation Appendix