Thursday, 7 February 2019

Group Game Project
Project Carbon

 We started off this process by pitching idea's for the gameplay mechanics.


From this myself and 2 other members of the team got together to create the story behind our idea, we then all broke off to make a start on the GDD's after we were assigned our specified roles within the creation process.

My GDD

Project Carbon

Game Overview

 Philosophical Point 1 -

Philosophical Point 2 -

Philosophical Point 3 -

Common Questions

What is the game?

 For this game we aim to make a twin stick shooter with randomly generated enemies and areas to keep the game fresh. The player will be able to play using a mech suit and through the use of a hacking system.

Why create this game?

 We chose to create this game with the intention to create something with a twist on games that share the same gameplay mechanics. A few members of our team enjoy playing these games and feel that there is room for ours to thrive.

Where does the game take place?

 The game will take place in a scientific facility where the AI system went rogue and took control of the area. The room will be surrounded by science equipment and in some of the rooms depending on spawn point turrets and camera will be mounted.

What do I control?

 Throughout our game you will take control of a hacker whose aim is to shut down the system, however during the playthrough the player will have the option to use hacking to stop the AI systems.

How many characters do I control?

 The player will play as a hacker who has the option to gain control of a mech suit and who can also jump out of this suit and use a hacking system.

What is the main focus?

 The player’s main focus for this game will be to descend through the various levels of the game to the core of the programme which will then enable them to close the system down.

What’s different?

  As far as my research goes I believe that our game is the only one that provides the player with option to change between 2 different types of gameplay both heavy combat and quiet stealth.

XYZ Appendix

 During this segment I will break down the contents of our game listing off all the objects and important details that are required for the production of our final game.

 I’m going to be begin with the objects which will be listed below:
·         Weaponry
o   Guns
o   Baseball Bats
o   Knifes
·         Turrets
·         Science Equipment
·         Computers
·         Debris
·         Totes
·         Barrels
·         Wires
·         Lights
·         Doors

Character Rendering and Animation Appendix

Story Appendix

Character Animation Appendix